Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

This spell attempts to disarm a creature of something it is visibly holding. The target must make a Strength (Athletics) or Dexterity (Acrobatics) check against your spell DC. On a failure, the object will fly from the target's grasp up to 10 feet in a random direction. If you cast this spell within 10 feet of the target, you may use your reaction to have the object fly in your direction. If you are not proficient with the object, you must make a Dexterity check (DC 12) to catch the object. On a failed save, the object drops to your feet. 

Available For: Wizard (Legacy)

Zoltan_99

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