Level
3rd
Casting Time
1 Action Ritual
Range/Area
Self (15 ft. *)
Components
V, S
Duration
8 Hours
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Movement

Your body turns to water and falls to the ground. However because this is magical water you will not be absorbed by anything.

While in this form, you can barely hear what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and but can't cast spells on yourself while merged in the stone. You can use your movement to leave reform, which ends the spell. You otherwise can't move.

You cannot be damaged while in this state except by lightning based attacks. You can be put into a bottle or other container by others. If this occurs, when you attempt to reform, or the spell duration ends. You are forcibly removed and will destroy the container you are being held in, unless the container is big enough to hold your normal size. When you break the container, you take 6d6 force damage, and send shrapnel flying. All creatures within 15ft must make a DC 15 dexterity save. On a fail they take 3d6 piercing damage

Spell Tags: Movement

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

UndergroundBartender

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