Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
5 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
Select one creature you can see within 60 feet to make a Constitution saving throw. If it fails, the target’s inner ears are incapacitated, causing vertigo. Multiple actions become harder to perform:
- Disadvantage on Dexterity saving throws
- Disadvantage on Dexterity-based attacks
- Moving more than 10 feet in one turn requires a DC10 Dexterity saving throw. On a fail, the target falls prone.
The Constitution saving throw is repeated at the end of the creature's turns. If the target has not saved after 30 seconds, the target’s inner ears rupture, causing 4d8 force damage, and the debilitating effects last for 24 hours.
At Higher Levels. Number of saves to fail before the inner ear ruptures is reduced by 1 per spell level slot above 3rd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/13/2026 12:59:20 AM
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29
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3
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Coming Soon
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