You cloak yourself with a ghostly visage that disguises all clothing, objects, and visible magical effects on your person.
Whenever a creature that can see you begins its turn within 30 feet of you, you may force it to make an Intelligence saving throw. A creature takes 1d6 Psychic damage and becomes frightened of you for the duration on a failed save, and becomes immune to this effect for 1 minute on a success, discerning the illusion.
If a creature frightened by this spell ends its turn with total cover from you it may choose to repeat this saving throw, ending the condition on a success.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see you until the start of its next turn, when it can avert its eyes again. If the creature looks at you in the meantime, you may force it to immediately make the save.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (A cup of talcum, which the spell consumes)
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