Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Charmed

Using either your sight, hands, or a method of conducting magic (be it a wand, rod, or staff), you are able to use a layer of ice to heal the wounds of yourself or other non-hostile entities within your range of sight. To determine how much of the health you actually obtain, roll a D20; if the result of that roll is more than your armor class, you'll get the full effects of the heal. If the result of the roll is lower than your armor class, you'll only get half the resulting healing.

In terms of actual health restoration, determine how much health you restore by rolling 2d5 and 1d6.

 

Available For: Warlock (Legacy) Wizard (Legacy)

tentaclepsychoanalyst

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