Level
7th
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

4 balls of yellow-orange light flash from your pointed finger, and surround a creature in range. When the spell ends, either because your concentration is broken or because you decide to end it, the balls trigger an explosion of flame that trap the creature in a box of fire. Each creature in a 15-foot-radius sphere centered on each point must make a Dexterity saving throw. A creature within the box makes their save with disadvantages, all creatures in blast range take fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one, while the one trapped takes an extra 3d6

The spell's base damage is 10d10. If at the end of your turn the balls have not yet detonated, the detonation can be used as a reaction.

If one of the balls are touched before the detonation, the creature touching it must make a Dexterity saving throw with disadvantage. On a failed save, the spell ends immediately, causing the balls to explode. On a successful save, the creature won't be trapped by the spells effect.

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d10 for each slot level above 7th.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

OverlordJoke

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