Level
Cantrip
Casting Time
1 Action
Range/Area
200 ft.
Components
S
Duration
Concentration
3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
When within 200 ft. of an enemy, extend your hand(s) and make crushing motions with your hand(s). The enemy's windpipe begins to crush and continues until the spell stops. The enemy also rises in the air five feet, clawing at their throat, restrained and unable to move. A target must succeed on a Intelligence saving throw or take 6d6 force damage for 3 rounds.
If target succeeds on the saving throw, there is no effect.
Can target up two enemies at a time. Continues until concentration is broken, the enemy has been killed, or 3 rounds have passed.
Concentration is broken if an enemy successfully makes an attack against the caster.
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