Level
1st
Casting Time
5 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

While casting this ritual, the caster spills a small pool of ink directly onto the surface in which the map is to be placed.  The caster then begins the act of enchantment, which requires complete concentration.  During the process, the ink is lifted, becoming a murky, tenebrous pool floating just off the top of the surface.  As they incant, any materials dropped through the pool become represented on the map.  Soils for Land, Pebbles for Stone, Water for Water, Plants for Plants.  The components are "sacrificed" once through the pooled ink and their "essence" is transferred through the ink and onto the page (surface material).  Each item bleeds slowly across the surface, filling it with basic detail but none written or representational.  I.e. towns, holy sites, people, animals, or things not passed through the ink will not be shown, nor will any names or descriptions appear below fifth level.  Those have to be manually written in, you lazy ass.

 

For simple maps, the ritual takes about five minutes and few materials.  With every Spell Level above first, the Map is more intricate OR Larger but not both, requiring more levels to achieve.  Consequently, the higher level the spell, the more material components are necessary.  Higher Quality materials may offset this but not enough to make it financially viable.  As an added bonus, any casting at or above fifth level, other benefits are achieved:

Fifth: Surface Structures - Housing, farms, castles, the map now shows structures but only those on the surface and nothing from within said structure.  This spell will not map out hidden entrances or pathways, allow you to map interiors, see interiors, and most importantly has a blood cost.  The blood MUST be that of the caster, as it is the material sacrifice for knowledge and any higher detail or Spell Level will require more of the caster's blood to be dripped into the pool of ink.

Sixth: Scrolling - The map can be scrolled along the second dimension.  Basically, this map will now show the area around the map's physical location, allowing scrolling for up to six times the maps' actual size in any direction along the horizontal plane of the map.

Seventh: Ins and Outs - The map may now, also be scrolled along the vertical plane.  From ground to sky, this map allows zooming in and out.  The image is not a living representation but just a moveable representation based on when the ritual finalized.  As the map still shows no structures or aspects not added to the map, this is relatively useless a feature beyond generic geographical purposes.

Eighth: Angles - The map may now be turned.  This allows the user to tilt and turn the image, as well as all previous functions.  "Tilting" the image on the map allows for perspective, letting the user line up "landmarks" for better usage and locating.

Ninth: Time and Center - The map now travels with the user, showing a radius around nine times the perspective ratio of the map when the ritual completed.  The map also shows a topographical history, allowing the user to see changes over time.  This shows plant growth, land changes, movement of the waters, as well as things that affected the materials used in the map's creation such as snowfall, flooding, or wildfires.

 

Users note:  Most basic materials are incapable of containing an ever-changing flow of magic for long periods of time.  As such, anything past Fifth level has reached the end of it's "Stability Threshold", meaning that time affects the ritual and map aversely proportionate to the level spell used.  Sixth Level Maps take thirty minutes to craft and function for six months, becoming an ordinary map afterward.  Seventh Level Maps take forty minutes and last seven weeks, becoming a worn and faded map.  Eighth Level Maps are an hour to craft and become useless after eight days, rendering a blank page that can no longer hold magics of any kind.  Ever...  Ninth Level Maps require no less than two hours, lasting a total of nine hours and have been known to combust upon reaching the end of their time.

 

Crafter's warning:  Do not use on living surfaces.  There is no controlling the surface area used beyond limiting the physical surface area and anything beyond first level becomes exponentially more dangerous AND painful to those on which the map is imprinted.  Also, realistically, tattoos are considerably easier to achieve and maintain.  Additionally, this spell MUST be seen through to the end.  The longer the ritual has been performed, the more power is placed into the map.  If the ritual is interrupted or not finished, said magic will violently explode in a sphere around the enchanting.  For every Spell Level used, add five-foot radius to the blast and a d8 to the damage of the explosion.

* - (Soils, plants, stones, water, precious materials. Essentially, anything that would represent a "lay of the land". Blood of the Caster is required for any maps Fifth level or higher.)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Wraith_Shadowborne

Comments

Posts Quoted:
Reply
Clear All Quotes