Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Compulsion
When you cast the spell, you toss the acorn that is the spell’s material component to any spot you can see within range. When it lands, the acorn begins to dimly glow. Each creature of your choice that you can see within 30 feet of the acorn must succeed on a Wisdom saving throw or desire the acorn for the duration. While a creature desires the acorn, it has disadvantage on ability checks and attack rolls that are not attempts to acquire the acorn while it does not possess the acorn.
* - (an acorn)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/10/2020 5:11:36 PM
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10
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1
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Coming Soon
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