Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold (...)
You afflict one creature you can see within range with chilling wind that cripples them. The creature must make a Constitution Saving Throw, on a failure taking 1d6 cold damage and having their speed halved until the end of their next turn. In addition, their body is crippled with frostbite. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 cold damage, and so long as it is frostbitten, it's speed is halved. On a successful save, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
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Posted Nov 30, 2020Great spell, I love the flavor and effects made possible by this spell. The only thing is that this doesn't make a ton of sense as being a bonus action to cast. If this were a 1 action spell then it would be a perfectly balanced spell that I will probably use. There really aren't enough spells for my Cryomancer.
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Posted Dec 1, 2020first, ty for feedback.
look at Hex, this spell is similar to Hex, hence why its BA.
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Posted Dec 2, 2020Thanks, seeing it next to Hex definitely clears up my confusion with the Bonus Action. This spell is awesome.