A small blue ball of magnetic energy appears at the target location, and rapidly expands to a 20' diameter. Everything inside the magnetic time field ages rapidly at a molecular level causing physical and emotional damage. 4d6 Psychic damage and 4d6 radiant damage. Creatures inside the orb must succeed a DC Dex save, on a fail they take full damage and rapidly age 30 years, on a successful save they take half damage and age 5 years. If other organic matter is enveloped in the Magnetic Time Field they will also age as if they failed the Dex save. Those secondary effects on organic matter are left to the DM's digression.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each damage type ,and for each slot level above 3rd. At higher levels you may also choose to extend the diameter of the Sphere by 5ft for each spell slot above 3rd, but you sacrifice the additional damage.
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