Level
Cantrip
Casting Time
1 Action
Range/Area
80 ft.
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Radiant (...)

You point your hand or weapon towards an enemy and mutter words in a dead language. A flash of light departs towards a target you've aimed at. The ray is 6 inches in diameter and moves at the speed of light. When it hits the target, their body goes though a simulated time warp. While the target appears to stay in place they are actually enveloped in a magnetic field for 1 round that ages them by 5 years. Taking physical damage and mental damage. Physical damage = 1d6 Radiant, Mental damage = 1d6 Psychic damage. You also add your spell-casting modifier to the damage roll. If your attack hits, the targeted creature gets to make a constitution saving throw to resist the magnetic time field. If the targeted creature fails to resist the Magnetic Time Field they are "restrained" for 1 round until the spells effect ends. If another creature attempts to harm this creature with a melee attack while it is in the Magnetic Time Field they risk being enveloped as well (DC Dex save based off the original spell-caster). If the creature if targeted with a ranged attack and the attacker beats the AC of the target creature, the spell is held in place just outside the field, until this creatures next turn starts and the field dissipates. (example, the targeted creature is enveloped in the Magnetic Time Field, the next player decides to fire an arrow at the target, the arrow will hover in place just outside the magnetic field until it drops and then proceed to hit the target. This effectively gives advantage to ranged attacks while the targeted creature is restrained by the Magnetic Time Field.

At higher levels you may choose to sacrifice the increase in damage for additional rays.  5th level 2 additional ray, 11th level 4 additional rays, 17th level 8 additional rays.

This spell's damage increases by 1d6 for each damage type,  when you reach 5th level (2d6 each), 11th level (3d6 each), and 17th level (4d6 each).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

EricOfTheDunes

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