Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

One creature you can see (Including yourself) gains 10 temporary hit points. On subsequent rounds, while you still hold concentration, you can use a bonus action to give that same creature 10 temporary hit points. These temporary hit points fade from the target when concentration is lost.

* - (1 oz of blood from the target)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Ranger (Legacy) - Beast Master (Legacy)

2_Cubic_Tons

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