Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
One creature you can see (Including yourself) gains 10 temporary hit points. On subsequent rounds, while you still hold concentration, you can use a bonus action to give that same creature 10 temporary hit points. These temporary hit points fade from the target when concentration is lost.
* - (1 oz of blood from the target)
Comments