Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V
Duration
Concentration
School
Illusion
Attack/Save
WIS Save
Damage/Effect
All
You cast the spell and make an illusion of what ever you want. Your opponent makes a wisdom save to see if they detect its an illusion. On a failed save depending on the illusion the ask the DM if this thing can happen (you come up with it), if he refuses come up with something else.