Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
Damage
You enter into mental combat with a creature you can see that is in range, the creature must make an Intelligence saving throw. If the creature fails the saving throw, it takes 1d10 psychic damage and has disadvantage on the next ability check or attack roll it makes until the end of its next turn. If it succeeds the saving throw, the caster suffers the disadvantages instead, but not the damage.
At Higher Levels. The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)
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Posted Jul 13, 2021This is genuinely a cool spell. When I was reading it I thought at first it was too powerful with a d10 and the disadvantage but then I read the part where it says that if the target succeeds you take the penalty. I think that's a cool way to have it be so powerful for a cantrip.
My criticism of the spell though
1. The disadvantage should also include casting spells in some way, since most likely a full caster is casting this, so the disadvantage will do nothing.
2. The school should be enchantment or even psionics. You are entering their mind and doing battle, that sounds like enchantment to me.
3. I still do think the damage should be lessened. I think a d8 would be a good die of damage.
But overall a very cool spell! Just needs some polish.