Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
Damage

You enter into mental combat with a creature you can see that is in range, the creature must make an Intelligence saving throw. If the creature fails the saving throw, it takes 1d10 psychic damage and has disadvantage on the next ability check or attack roll it makes until the end of its next turn. If it succeeds the saving throw, the caster suffers the disadvantages instead, but not the damage.

At Higher Levels. The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)

Spell Tags: Damage

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Druid (Legacy) - Circle of Spores

ManyAsOne

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