Level
3rd
Casting Time
1 Action
Range/Area
Self (100 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing

You thrust your weapon with great speed and magically elongate the weapon piercing all things in a line 100 feet long and 5 feet wide in a direction you choose and then instantaneously retracts. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 magical piercing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (A weapon dealing piercing damage, a piece of deer antler or rhino horn.)

Spell Tags: Damage

Available For: Ranger (Legacy) Bard (Legacy) - College of Swords Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain Warlock (Legacy) - The Hexblade Wizard (Legacy) - Bladesinging (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

DrollPaladin

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