On your command, a swarm of butterflies appears around you. You can choose one of the colours below in which the butterflies appear. The swarm has the stats of a swarm-of-insects-beetles.
The swarm is friendly to you and your companions for the duration. Roll initiative for the swarm, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the swarm it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the swarm disappears.
As a bonus action you can command the swarm to perform one of the following actions during its next turn:
Move: The swarm moves up to his movement speed to a space of your choice.
Attack: The swarm attacks one creature it shares the space with: Melee Magic Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
Obscure: The swarm swirls around and makes it harder to see creatures behind it. All allied creatures who stand behind the storm are fully obscured.
Enhance: Up to two allied creature that moves through the swarm or ends it's turned on the space of the swarm, adds +1D6 on its next attack roll or ability check. This enhancement lasts up to one minute. At the end of the swarms next turn, this ability ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, more colours are available
Available Colours
| Colour | Bonus |
|---|---|
| red | The attack action of the swarm deals an extra D6 damage. |
| green | The enhance ability can support up to two more allied creatures. |
| blue | The flying speed of the swarm is increased by 10 ft. |
| yellow | If you take the obscure ability, you can choose one space adjacent to the swarm. It also provides the cover for your allies. |
| white (6th) |
You can perform an additional command: Heal - The Swarm heals every allied creature that moves through it or ends its turn on the same space as the swarm by 1D10 hp. |
|
black (6th) |
You can perform an additional command: Dissonate - Every enemy creature that starts its turn on the same spaces as the swarm or moves through it must make a WIS saving throw or is frightened until the end of its next turn. |
| turquoise (7th) | The flying speed of the swarm is increased by 10 ft. and the enhance ability can support up to two more allied creatures. |
| violet (7th) | The flying speed of the swarm is increased by 10 ft. and the attack action of the swarm deals an extra D6 damage. |
| orange (8th) | If you take the obscure ability, you can choose one space adjacent to the swarm. It also provides the cover for your allies and The attack action of the swarm deals an extra 2D6 damage. |
| brown (8th) | The attack action of the swarm deals an extra D6 damage, The flying speed of the swarm is increased by 10 ft. and If you take the obscure ability, you can chose one space adjacent to the swarm. It also provides the cover for you allies. |
| pink (9th) | The attack action of the swarm deals an extra 2D12 damage and You can perform an additional command: Heal - The Swarm heals every allied creature that moves through it or ends its turn on the same space as the swarm by 2D10 hp. |
| gold (9th) | The Swarm splits itself into 2 separate swarms with the same stats. You can give both of them different commands during your bonus action and they take different spaces. They appear in a bright shining golden light. |
Comments