Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Slashing

You channel magic into your weapon and spin dealing damage in all directions around you. All creatures within a 10 ft radius of the caster must make a Strength saving throw. On a failed save, the creature takes 2d8 slashing damage and is pushed 10ft away from you. On a successful save, the creature takes half as much damage and is not pushed.

* - (A melee weapon, a snake skin)

Available For: Ranger (Legacy) Bard (Legacy) - College of Swords Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain Warlock (Legacy) - The Hexblade Wizard (Legacy) - Bladesinging (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

DrollPaladin

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