Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

The first time you hit with a melee weapon attack during this spell´s duration, your attack deals an extra 2d6 psychic damage. Additonally, if the target is a creature it must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you. As an action, the creature can repeat it´s wisdom saving throw at the start of each turn against turn spell save DC to steel it´s will and end this spell

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

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