Level
3rd
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

You bow down cordially, exposing the inside of your cloak, which emits a flash of bright light. Each creature in a 15-foot cone originating from you has to make a Wisdom saving throw. A creature takes 3d8 psychic damage and is blinded until the start of your next turn on a failed save, and takes half as much damage and isn't blinded on a successful save. If the creature fails its saving throw by five or more, it is instead stunned until the start of your next turn.

   Immediately after casting the spell, roll a d8 to determine what happens:

1 - You stumble and fall prone, provoking attacks of opportunity.

2 - You accidentally catch a glimpse of the light and get slightly disoriented; your speed gets reduced by 10 feet this turn.

3-5 - Nothing else happens.

6-7 - You are able to teleport up to 15 feet to an unoccupied space that you can see.

8 - You turn invisible in a puff of smoke, colour of your choice, along with everything you're wearing and carrying, then you are able to teleport up to 15 feet to an unoccupied space that you can see. This invisibility lasts until the end of your next turn and doesn't get dropped by this spell's teleportation feature, though casting spells and attacking ends the effect.

   At Higher Levels. When you cast a spell using a spell slot of level 4th or higher, the damage increases by 1d8 for each slot level above 3rd. When you cast this spell using a 5th level slot, the spell can stun enemies on a save failed by a number lower than five.

* - (A cloak)

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2020 1:01:55 PM
6
0
--
Coming Soon
2/13/2020 12:10:38 PM
18
0
1.1 Gr
Coming Soon

Spell Tags: Teleportation Damage Control Debuff Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Iceguy

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