Level
5th
Casting Time
1 Action
Range/Area
Self
(60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Piercing
After channeling magic into your weapon, the weapon branches out into a maze of sharp steel. Each creature in a 60-foot cone must make a dexterity saving throw. A creature takes 8d10 magical piercing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
* - (A melee weapon, a small crystal and a twig)
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