Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into a burst of frigid saltwater. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 cold damage on a failed save, or half as much damage on a successful one.

The water spreads around corners. It douses nonmagical flames in the area.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a piece of sea glass or whalebone)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

ahsadler

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