Level
1st
Casting Time
4 Hours Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Buff

You cast this spell to infuse power into a mundane object with the intent of creating a common or uncommon magical item. You must begin with an appropriate mundane object as the target and the right formula and seed to define the resulting magic. These parameters are determined by the Dungeon Master on a case-by-case basis.

You must also be able to cast any spells that the item produces (or that it replicates in a way that is nearly identical to spells).  For spells of 0 level through 2nd level you will require 25gp per level worth of magical supplies with each casting which are consumed during the ritual.   You must have these “item spells” known or prepared at the same time you cast this spell. If the item spells have material components, these must be used in the first casting of this spell as well. If the item has the charge-capacity or the natural ability to use the spell more than once per day, multiply any necessary costly consumed components by the number of possible daily uses, or 10, whichever is lower. If an item is consumed after only one use, you need only use enough costly consumed components for a single casting. These components are additional to that of the enchant magic item spell.

After the first casting of this spell, the magical supplies and any material components are subsumed into the object, which is then detectable as magic. Usually such an item has no magical capabilities or effects after one casting. To finish the magic item, this spell must be cast repeatedly until the total value of the magical supplies expended equals the value of the magic item. Each individual spellcaster can only cast this spell on the same item once per day, but multiple casters can contribute to speed up the process.

If the mundane item this spell targets is being crafted from raw components (perhaps using the crafting rules), this spell can be cast on the materials even before the mundane object is fully constructed, so long as the magical supplies is present at the first casting. Simultaneous crafting and enchanting is a revered method for creating magic items, particularly among artisanal races like dwarves.

With a spell slot of sufficient level (see below), this spell can instead be used to increase the power of an existing magic item. The item must be one that has a variable numerical bonus, with a current rating less than +3. Use the same process of enchantment described above, but subtract the item’s existing value from the total value of the magical supplies required for the item’s new rating. The resulting rarity must be one that the spell slot’s level can affect.

This spell does not normally give a magic item any magical special features or sentience. However, at the Dungeon Master’s discretion, a specific formula or particularly rare seed may allow a magic item to gain one or more useful special features or sentience. If these have associated values, the total amount of magical supplies required for the enchantment is likewise increased.

For any of these processes, do not count an item’s additional value based on its physical form, like the cost of plate armor or the gold value of magical crown. Only the base magic item value, plus the value added by special features or effects, determines the required amount of magical supplies.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can spend up to 250 gp per level worth of magical supplies with each casting and you can create or affect a rare magic item. When you use a spell slot of 6th level or higher, you can spend up to 2500 gp per level worth of magical supplies with each casting and you can create or affect a very rare magic item. When you use a 9th level spell slot, you can spend up to 25,000 gp per level worth of magical supplies with each casting and you can create or affect a legendary magic item.

* - (5gp worth of magical supplies per level of spell )

Spell Tags: Buff

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain

Jonplaywu

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