Upon casting this spell, the caster puts forth all of their arcane energies to deal a devastating blow and act as a hail mary for caster's companions as well. Once casted, the caster chooses a target within range, be it a individual or specific spot as the epicenter of the spells effect. upon impact the arcane energies explode within a 30 foot radius a 20D6 Fireball, followed by Chain Lightning of 20D6, Acid Splashed for 10d8 damage, the ground shakes as under the effect of the Earthquake spell (10D6) damage, then the lingering effect of a CloudKill (9D8) damage. Dexterity save for half damage. Any enemy that fails their saving throw by more than 5 are also petrified. In addition, all allies in blast radius are immune to all effects and are healed by 50 HP each.
Casting this spell can have a devastating effect upon the Caster. At casting, roll 1D20 and on a roll of 1 the caster is also consumed as a material component and only a wish can bring them back. The caster can also center the effect upon themselves, but by doing so, negates the immunity and there is also a 50% chance that the Caster is teleported to another plane of existence.
Material components are Guano, a glass rod, bit of fur, sulfur, and a drop of blood of a Medusa.
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