You sing a jaunty tune to a creature within 60 feet of you. They must make a Wisdom saving throw. On a failure, they are charmed by you.
While charmed by you, the creature must sing along with you to the best of their ability. While singing, they have disadvantage on attack rolls against you and any one you deem an ally, they cannot benefit from the Hide action, and have disadvantage on Dexterity (Stealth) checks. If this creature has the ability to cast spells, they are not able to provide the verbal components for the spell and automatically lose concentration on any spell they may have been holding at the time, if any.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
Comments