Level
9th
Casting Time
1 Hour
Range/Area
10 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Teleportation

You and up to one other creature, Wisdom save negates, of your choice that you see within range become anchored to a point in time designated by when you end your next long rest. When both you and the target have both died or started a long rest this spell instantly transports both you to the your respective locations during the time that the designated long rest ended. Everything is in the condition it was at this time and only you and other targets of the spell are aware of the spell effects and previous time lines that have occurred. Upon casting this spell you designate a condition that ends the time loop, otherwise both you and your target continue to repeat the time loop until its effects are dispelled or the condition is met.

Each time you or your target repeat a time loop roll a d100 and consult the table. Make a separate roll for each participant

Number of Loops Loss Fatigue Weary Healthy
1st - - - 01-100
2nd - - - 01-100
3rd 01-05 06-13 14-24 25-100
4th 01-33 34-43 44-53 54-100
5th 01-43 44-53 54-73 74-100
6th 01-43 44-53 54-73 74-100
7+ 01-50 51-100 - -

 

 

Healthy. You start the loop in the same condition as you on the first day.

Weary. You start the day with a level of exhaustion that cannot be removed by repeating the time loop.

Fatigue. Same as weary, plus do not regain spell slots or hit points from the previous time loop.

Loss. Make a Wisdom saving throw, or you do not remember that you are in a time loop until the next day.

* - (1 pound off sand, and a mirror worth 1000 gold, which is consumed in the casting of the spell.)

Spell Tags: Teleportation

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Norpfang

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