Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft. (120 ft. )
Components
V, M *
Duration
Until Dispelled
School
Evocation
Attack/Save
Melee
Damage/Effect
Additional

You evoke elemental energies, shape them into a melee or ranged weapon of your choosing, and make an attack as part of your action. You are proficient with the elemental weapon for its duration, which remains in existence until dismissed (as a free action), or if it leaves your grasp for longer than one round. The weapon's specific appearance and elemental type must be chosen at the time of casting, but subsequent bonus actions can be used to reshape the elemental weapon into a different weapon. Use your spellcasting ability for attack and damage calculations.

  • Ranged elemental weapons are summoned with ammunition, which materializes when you make an attack (e.g. an arrow manifests when you draw back its bowstring).
  • Melee elemental weapons have the same properties as their material counterparts(e.g. versatile, thrown or reach), but are also composed of solid elemental energy.
  • Elemental Arsenal deals 1d6 points of damage of the chosen elemental type, which increases to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level.

Multiple Attacks: Features like Two-Weapon Fighting, or the Dual Wielding feat, allow you to wield an elemental weapon in each hand. However, you must use an action or bonus action in order to summon the second elemental weapon.

* - (pinch of sulfur, sand, bark, leaf, or a drop water.)

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2019 8:39:15 AM
56
0
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2/7/2019 4:51:45 AM
77
1
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2/20/2019 12:40:33 AM
193
0
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2/20/2019 12:56:08 AM
54
0
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2/22/2019 9:56:04 PM
64
0
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4/9/2019 4:10:50 AM
254
1
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6/22/2019 7:05:29 AM
268
8
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8/12/2019 4:26:05 AM
278
1
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2/15/2020 7:19:57 AM
136
2
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Spell Tags: Creation Damage Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Xanotoz

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