Level
3rd
Casting Time
2 Actions
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Round
School
Evocation
Attack/Save
Ranged
Damage/Effect
Acid (...)

You build up energy in your palms for a turn, then on your next turn you release the energy in a 120 ft long by 15ft wide beam. The creatures within the area must make a DC 12 Dexterity Saving Throw, if saved the creature takes half damage. Any creature within the area takes 2d8 + 4d10 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.

The player must then Save against a DC 17 Constitution saving throw or take two points of exhaustion.

If the player takes damage before this spell finishes you must save against a DC 15 Wisdom Saving Throw or lose the spell.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

If you roll the same number on both d8s, the chaotic energy doubles in intensity causing an additional 2d10 damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, each target takes 1d10 extra damage of the type rolled for each slot level above 3rd.

* - (a lock of black hair, a dragon tooth, and a ruby worth 200gp.)

Previous Versions

Name Date Modified Views Adds Version Actions
2/4/2020 1:50:02 PM
3
0
1
Coming Soon
2/5/2020 4:33:39 PM
15
0
1.1
Coming Soon
2/15/2020 8:07:55 AM
7
0
1.2
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy)

KingoftheNeverthere

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