This Arcane Boon let's you dabble in the work of the Gods. Using your action you can imbue a willing creature for a minute with some of your own magical power to give them a powerful boon. You may choose one of the following "Boons" to grant to your target.
Boon of Vitality
The target receives temporary hit points equal to your character level, their AC increases by 2, and they have resistance to all damage.
Boon of Arcane Dominance
The target's spell save DC is increased by 2, they can cast Counterspell at will, they gain access to one (1) spell slot that is a level higher than the strongest spell they can cast. They can choose to cast a currently known spell at the higher level, or pick one spell off their spell list of that higher level and cast that instead.
Boon of Fortune
The target has advantage on all rolls; even if advantage would normally be cancelled out by disadvantage.
This spell channels your magical power directly into the body of another. This drain is substantial. Each turn after you've cast the spell initially, you must mark off an additional spell slot of any level to maintain it.
* - (a sapphire worth 75g that gets consumed by the spell)
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