Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
CHA Save
Damage/Effect
Foreknowledge

You cast the spell at a single target you can see within range. They must make a Charisma Saving throw. On a successful save, the spell fails and you discern that it did.

On a failed save, you learn three things about the creature. These tidbits of info can be the following:

  • Maximum Hit Points or current Hit Points.
  • The creature's Armor Class.
  • One Ability Score.
  • All of the creature's movement speeds.
  • Any Damage Resistances, Immunities, or Vulnerabilities.
  • The creature's name.
  • Alignment.
  • Creature Type and Subtype.
* - (A small disk of glass)

Spell Tags: Foreknowledge

Available For: Wizard (Legacy)

Tomothin

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