Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Acid (...)

You channel Arcane Energy into 1 Simple or Martial Weapon you Touch.

Until the Spell Ends, you deal an Extra 1d6 Acid, Cold, Fire, Lightning, Poison, or Thunder Damage to any Target you Hit with the Weapon.

If the Weapon isn’t Magical, it becomes a Magic Weapon for the Spell’s Duration.

As a Bonus Action, you can change the Damage Type to one of the other listed options.

At Higher Levels: The Duration increases by 1 Hour for each Level of Spell Slot above 2nd, & an Extra Damage Die for every other Level of Spell Slot above 2nd (floor((Slot)/2)).

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2020 10:46:11 PM
38
5
1
Coming Soon

Spell Tags: Buff

Available For: Cleric (Legacy) Wizard (Legacy) Wizard (Legacy) - Bladesinging (Legacy)

Blue64

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