You evoke an element of your choice (acid, cold, fire, lightning, poison, psychic, or thunder) and form it into a blade in your free hand. The blade can take the shape of any one handed martial sword of your choice, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
You can use your action to make a melee spell attack with the elemental blade. On a hit, the target takes 3d6 (acid, cold, fire, lighting, poison, psychic, or thunder) damage.
The blade sheds a bright light in a 10-foot radius and dim light for an additional 10 feet, the color of the light depends on the element chosen.
At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slots above 2nd.
* - (A pouch of diamond that equals 100 gold.)
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