Vibe Check:
Passive: (50ft) (V) When a caster vibe checks, a pulse comes from the center of the player in a 50ft circle. If the area is smaller than 50ft, it will encompass the room. Any living creatures with an intelligence of 2 or higher has their thoughts read, and, if those thoughts are against or to harm the caster, the Vibe Check fails. If, however, there are no threatening thoughts, the Check succeeds.
Active: (10ft) (S) When a caster Vibe Checks against another creature, that creature must take a Charisma Saving throw against the spell caster's spell save dc. If failed, the caster grabs the nearest object, alive or not, and does 1d6 Bludgeon damage to the creature. Every upcasted level adds 1d6 to the damage roll. If the creature succeeds, however, the caster is blown back 5ft if allowed.