A harmless blue bolt of energy strikes out from the your hand to the target point and then explodes into a ball of fire and lightning. Each creature in a 15-foot-radius sphere must make a Dexterity saving throw. A target takes 3d6 Fire damage and 3d6 Lightning damage on a failed save, or half as much damage on a successful one.
Both the Fire and Lightning spreads around corners.
This spell was created by the same mage that created the Thermal Implosion spell. The spell is derived from Fire Ball, but engineered to fit a less talented caster.
At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, the damage increases by 1d6 Fire damage and 1d6 Lightning damage for each spell slot above 2rd.
* - (Shards of broken glass and sulfur)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/20/2020 6:53:14 PM
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3
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0
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1.0
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Coming Soon
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