Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

Upon casting this spell you gain three of the following benefits of your choice for the duration:

Wings. Large wings burst from your shoulders. You gain a fly speed equal to your walking speed.

Gills. Your hands and feet becomed webbed, gills sprout from your neck and your skin gains a shiny tint to it. You gain a swimming speed equal to your walking speed and gain the ability to breate underwater.

Armoured Hide. Your skin grows tough and resilient. Your AC increases by 1 for the duration.

Feral Weaponry. Your nails and teeth grow long and sharp becoming dangerously hazardous. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Gigantism. Your body grows huge and muscular. Your size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Additionally you have advantage on Strength saving throws and ability check and have your walking speed doubled for the duration.

Impish. Your body shrinks down to minimize the space you take up. Your size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Additionally you have advantage on Dexterity saving throws and ability checks and have your walking speed halved for the duration.

Wallcrawl. Your hands and feet become perfect for climbing and scaling flat surfaces. You gain a climbing speed equal to your walking speed.

Night's Eye. Your eyes adapt to the darkness. For the duration, you have darkvision out to 60 feet.

Echolocation. Your sense of hearing sky rockets and becomes impeccable. You gain blindsight out to 30ft and you have advantage on all Wisdom (perception) checks that rely on hearing, this is supressed while you're deafened.

Immediately after the spell ends, you suffer one level of exhaustion and must succeed on a DC20 Constitution saving throw or suffer a second.

* - (a tonic mixed with bat's wing, ox hide, cat's eye and a lizard's tail)

Previous Versions

Name Date Modified Views Adds Version Actions
1/9/2020 11:44:32 AM
18
1
A
Coming Soon
1/9/2020 5:40:08 PM
16
0
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Coming Soon
1/11/2020 10:29:31 AM
19
0
--
Coming Soon
2/29/2020 4:37:36 PM
30
0
--
Coming Soon

Available For: Wizard (Legacy)

redwing2773

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