This spell allows a creature within range to swim in the air. An unwilling creature must make a Wisdom saving throw to avoid the effect.
The spell lasts for the duration, or until you dismiss the spell, which takes one bonus action.
When cast, the sensation of cool water envelopes the subject, and their hair and clothes appear to float as if in liquid. This spell makes the air around the subject feel and act like water, except in matters of breathing. This allows the subject to "swim" in the air, and fly in any direction easily.
The subject uses their swimming speed to fly, which, if not specified, is half their walking speed rounded up (if still not specified, it is flying speed halved). If they push off of something, like the ground, a wall, or another player, they gain another 10 feet of speed in the other direction. Their other "speeds" are unavailable until the caster dismisses the spell, which takes one bonus action.
For each level above 2nd, the subject's flying speed increases by 10 feet.
at 4th level, you can cast this spell on 1d6+1 creatures within range.
at 6th level, you can cast this spell on any creatures within the range.
Encumbrance does not affect this spell.
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