Level
2nd
Casting Time
1 Action
Range/Area
40 ft.
Components
V, M *
Duration
4 Rounds
School
Evocation
Attack/Save
CON Save
Damage/Effect
Combat (...)

By means of Blood Burn spell the caster is able to make a creature's blood boil.

Creatures without blood are immune to this effect.

On the first round of the spell, the blood becomes warm and the creature becomes uncomfortable and feverish.

During the second through fourth rounds, the blood increases temperature until it is burning internal organs.

Note: This is treated as fire for resistances and regeneration purposes.

Damage is as follows:

  • Round One: No damage
  • Round Two: 1d4 fire damage
  • Round Three: 2d4 fire damage
  • Round Four: 4d4 fire damage
* - (A drop of blood and a pinch of sulfur. Consumed upon casting of the spell.)

Spell Tags: Damage Control Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Seikyn

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