Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

This spell creates a suit of armour that reacts to your thoughts. Choose a Suit of Armour, Your spell imbues the target with your connection to the wave allowing you to mentally command it. once created the target becomes an Animated Armor  (the GM has the creature's game statistics). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

However, as a bonus action, you can encase a willing creature in the suit of armour and continue to control it, in cases such as this the creatures AC becomes 15 and all attacks made by the creature encased uses INT for attack and damage. The only downside is your speed becomes 25ft. In this mode, you can use the armours reaction to add +2 to AC by parrying. 

* - (Suit of Armour)

Available For: Bard (Legacy) Wizard (Legacy)

beeman4390

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