You summon the spirit of the evil creature who's blood you are using for the spell to animate a scarecrow to use as a servant for a time.
on each of your turns you can use a bonus action to command a creature you created, if it is within 60 feet of you (if you control multiple creatures you can command any or all of them). You decide which action the creature will take and where it will move during its next turn, or you can issue a general command; if you issue no commands the creature only defends itself against hostile creatures.
the creature is under your control for 24 hours after which the spirit leaves the scarecrow and returns to being a inanimate object.
At Higher Levels You can animate one additional scarecrow for every level over 4th. Each creature requires its own vial of blood for summoning.
* - (Scarecrow, wax candle, blood of a evil creature.)
Comments