Level
4th
Casting Time
1 Action
Range/Area
80 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Piercing

Nature energy flows through you, touching the ground powerful vines travel underground to a point of your choosing within range. The target creature takes 8d6 piercing damage and must make a strength saving throw equal to your spell save dc or be restrained. A creature of a large size or greater makes the save at advantage.

A restrained creature takes 2d6 piercing damage at the start of it turn as the thorny vines tighten their grasp. The creature may use it's action to repeat the save to break free.

The spell requires concentration and last up to a minute or until all targeted creatures break free.

If this spell is cast using a spell slot greater than 4th level the damage taken at the top of a creatures turn increases by 1d6. At 5th level you can target 1 additional creature and every second level above 5th you can target 1 more creature to a maximum of 4 cretures total

Available For: Druid (Legacy) Cleric (Legacy) - War Domain (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

Surlyier