Level
2nd
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
S
Duration
1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A creature uses its knowledge of dark magic and builds it up inside them before releasing it in a 10ft sphere around them. Each Creature within that range must make a Con save of their spell dc. on a failure the target takes 2d6 necrotic damage and becomes cursed for 1 round taking an extra 1d6 necrotic damage on the first weapon attack made to it, on a success the target takes half damage and isn't cursed. A creature that is cursed can get rid of the curse with the remove curse spell

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2020 1:25:14 PM
0
0
5e
Coming Soon
2/20/2020 1:31:23 PM
0
0
--
Coming Soon
2/20/2020 1:43:02 PM
0
0
--
Coming Soon
2/23/2020 4:30:13 PM
17
0
--
Coming Soon

Available For: Cleric (Legacy) Warlock (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Faelin1

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