Level
1st
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S
Duration
Concentration
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

When the spell ends, the conjured plants return to the earth.

At Higher Levels:

Using a 2nd level spell slot to cast this spell causes the vines to thicken.  As an action, you can cause the vines to crush all restrained targets, who must make a Strength saving throw. Creatures take 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.  Higher level spell slots increase the damage by +1d6 per additional level.

Using a 3rd level spell slot causes the area of effect to increase to a 20-foot-radius.

Using a 4th level spell slot causes affected creatures to be rendered prone after their second failed strength ability check.

Using a 5th level spell slot causes affected creatures to be pulled beneath the earth after their third failed strength ability check.  Air-breathers must hold their breath or begin to suffocate.  Creatures are pulled deeper into the earth at a rate of one foot per round, to a maximum depth of 20 feet (measured from their highest point).

Using a 6th level spell slot causes affected creatures to be rendered incapacitated after their fourth failed strength ability check.  A creature with a burrow speed is immune to being incapacitated by this spell.

 

Spell Tags: Control

Available For: Druid (Legacy)

Mordacai

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