Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
DEX Save
Damage/Effect
Necrotic

You hurl a ball of a Bright glowing mist. Choose one creature you can see within range. A target must succeed on a Dexterity saving throw, on a failed save or take 3d6 necrotic damage and if applicable they lose necrotic resistance for 1 minute(apply damage after lose of necrotic resistance).  

This spell’s damage increases by 1d6 for every spell slot used above 2nd

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Dark67titan

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