Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
DEX Save
Damage/Effect
Necrotic
You hurl a ball of a Bright glowing mist. Choose one creature you can see within range. A target must succeed on a Dexterity saving throw, on a failed save or take 3d6 necrotic damage and if applicable they lose necrotic resistance for 1 minute(apply damage after lose of necrotic resistance).
This spell’s damage increases by 1d6 for every spell slot used above 2nd
Comments