Level
9th
Casting Time
1 Action
Range/Area
1,000 ft. (20 ft. )
Components
V *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

A bright streaks of flashes around your body to a point you choose within range and then blossoms with a low roar into an explosion of flame and into beautiful patterns that are flying. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d20 fire damage on a failed save, or half as much damage on a successful one.

The fire balls spreads around your body. It ignites flammable objects in the area that aren't being worn or carried and explodes once ignited.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d20 for each slot level above 3rd.

* - (magic)

Spell Tags: Damage

Available For: Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Arcana Domain Warlock (Legacy) - The Fiend (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Zweinx

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