You extend faint tendrils of entropic energy into the target of this spell. As long as you keep concentration you inflict terrible wracking pain on the target. While in pain your victim must make a wisdom saving throw to resist answering your questions or capitulating your demands. A victim wracked by pain suffers -3 to all checks while it persists, though suffer no damage from the spell. You cannot have more than one wrack spell active at once.
Wrack is a favored spell for interrogations, as it causes no real physical harm to the target and leaves no sign or marks. Some victims injure themselves, and some weak minded individuals may die from prolonged use, but otherwise it is far safer and more effective than conventional methods of torture. Tales of this spell and its use are one of the man reasons people fear blood mages and their powers.
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