Bright streaks flash from the ruby held in your hand towards 4 creatures you choose within range, and then blossom with a low roar into explosions of flame. Each target must make a Dexterity saving throw. A target takes 6d6 fire damage on a failed save, or half as much damage on a successful one.
Heatwave: The fire burns so hot that any creature within 5 feet of a target, who was not originally targeted by the spell, is also burned by these red hot flames. These creatures must also make Dexterity saving throws, taking damage equal to half the original damage roll on a failed save, or a quarter on a successful one. A creature within 5 feet of more than 1 original target of the spell only takes damage from the heatwave once.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may target one additional creature for each slot level above 4th.
* - (a ruby worth 30 gold)
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