Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Debuff
You drone a hypnotic chant to one creature that you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or it can't take reactions until the start of its next turn and has disadvantage on the next attack roll it makes before the end of its next turn.
* - (a pinch of wool)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/6/2018 10:06:32 AM
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367
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Posted May 11, 2018This is a cool strategic cantrip, I'm interested to know how you think this could work outside of pure combat encounters. Possibly, using stealth to sneak up on a guard and use daze on him so you can move past or attack, and if the guard somehow doesn't see or notice the one casting this spell, do they know a spell had been cast on them or do they assume they had just gotten dizzy/vertigo for a moment?
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Posted May 11, 2018Lightheaded vertigo is probably a good way to characterize the feeling produced by this spell. Since the spell requires being heard, it's almost impossible to use this without being noticed. A sorcerer using the subtle spell metamagic might be able to bluff observers that they weren't the caster with religious chants or humming, but the target should be able to tell that it's the sound causing the discomfort.