Level
2nd
Casting Time
1 Action
Range/Area
Self
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
As you touch the components to the ground a web of black flames shoot out from that point to the targets. Each creature in a 20-foot-radius cylinder centered around yourself must make a Dexterity saving throw. A target takes 6d8 neurotic damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (a tinny bat skull and sulfur)
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