Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

As you touch the components to the ground a web of black flames shoot out from that point to the targets. Each creature in a 20-foot-radius cylinder centered around yourself must make a Dexterity saving throw. A target takes 6d8 neurotic damage on a failed save, or half as much damage on a successful one.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

* - (a tinny bat skull and sulfur)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Hexblade Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Artillerist (Legacy) Blood Hunter - Order of the Profane Soul (INT)

gahjay1

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