Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

You conjure a swirling column of pressurized magical water that sprays outward toward your enemies. One creature you can see within range must make a Strength saving throw. On a failure, the target takes 1d6 bludgeoning damage and if it is Large or smaller, you push it 10 feet away from you.

This spell conjures 4 gallons of stale water for each die of damage rolled. This water cannot sustain life and instantly vanishes when the spell ends.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Spell Tags: Damage Control Utility

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BenevolentEvil

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