Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You ward yourself in a hasty and impermanent barrier of magical energy to protect against an incoming attack, granting you a protective ward until the spell ends.

The ward has hit points equal to 6d6 + twice your spellcasting ability modifier. If you would take damage, the ward blocks and takes that damage instead. The ward cannot block psychic or poison damage unless it is dealt by an attack. If the ward is reduced to 0 hit points, you take any remaining damage and the spell ends.

At the end of your next turn, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the ward hit points increase by 2d6 for each slot level above 3rd.

* - just before you would take damage

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2020 5:59:38 PM
134
12
1.0
Coming Soon

Spell Tags: Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BenevolentEvil

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